Duchess Elissa Rintul

Duchess of the Diadem Woods and Starlord of Darkstar

Description:

Duchess Elissa Rintul

CR 19; XP 204800
Female Half−Elf Ranger 20
NG Medium Humanoid (elf, human)
Init +12; Senses low−light vision; Perception +29


Defense

AC 40, touch 27, flat−footed 28 (+8 armor, +12 Dex, +5 natural, +5 deflection)
hp 192 (20d10+20)
Fort +18 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +29, Will +17; +2 vs. enchantments
Defensive Abilities evasion, improved evasion; Immune sleep; Resist elven immunities

Offense

Speed 30 ft., swimming (30 feet)
Ranged +5 Anarchic, Holy Longbow +38/+33/+28/+23 (1d8+5+2d6 vs. Lawful+2d6 vs. Evil/19−20/x3)
Special Attacks favored enemies (chaotic outsiders +6 (1/day), fey +2 (1/day), giants +2 (1/day), goblinoids +4 (1/day), orcs +4 (1/day))
Ranger Spells Prepared (CL 17):
4 (4/day) Commune with Nature, Tree Stride, Freedom of Movement, Raise Animal Companion
3 (4/day) Repel Vermin, Summon Nature’s Ally III, Protection from Energy, Communal, Fickle Winds
2 (5/day) Spike Growth (DC 16), Arrow Eruption, Chameleon Stride, Hide Campsite (DC 16), Wilderness Soldiers
1 (5/day) Aspect of the Falcon (x2), Entangle (DC 15), Gravity Bow (x2)

Statistics

Str 18, Dex 34, Con 12, Int 14, Wis 19, Cha 16
Base Atk +20; CMB +32; CMD 51
Feats Agile Maneuvers, Clustered Shots, Endurance, Focused Shot +2, Impact Critical Shot, Improved Critical (Longbow), Improved Precise Shot, Improved Snap Shot, Iron Will, Point Blank Master (Longbow), Point Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Survival), Snap Shot, Weapon Finesse, Weapon Focus (Longbow)
Skills Bluff +3 (+5 vs. fey, +5 vs. giants, +7 vs. goblinoids, +7 vs. orcs, +9 vs. chaotic outsiders), Climb +22, Fly +32, Handle Animal +21, Heal +22, Intimidate +11, Perception +29 (+31 vs. fey, +31 vs. giants, +33 vs. goblinoids, +33 vs. orcs, +35 vs. chaotic outsiders, +35 while in forest terrain, +31 while in jungle terrain, +33 while in mountainous terrain, +31 while in plains terrain), Ride +35, Sense Motive +4 (+6 vs. fey, +6 vs. giants, +8 vs. goblinoids, +8 vs. orcs, +10 vs. chaotic outsiders), Spellcraft +15, Stealth +35 (+41 while in forest terrain, +37 while in jungle terrain, +39 while in mountainous terrain, +37 while in plains terrain), Survival +33 (+35 vs. fey, +35 vs. giants, +37 vs. goblinoids, +37 vs. orcs, +39 vs. chaotic outsiders, +39 while in forest terrain, +35 while in jungle terrain, +37 while in mountainous terrain, +35 while in plains terrain, +43 to track), Swim +35 (+39 to resist nonlethal damage from exhaustion)
Languages Common, Dwarven, Elven, Orc
SQ anarchic, animal companion link, camouflage, combat styles (archery), elf blood, favored terrains (forest +6, jungle +2, mountainous +4, plains +2), hero points, hide in plain sight, hunter’s bonds (hunter’s bond [animal companion]), improved quarry, master hunter (dc 24), share spells with companion, swift tracker, track, wild empathy, woodland stride
Combat Gear Boots of teleportation; Other Gear +5 Anarchic, Holy Longbow, Amulet of natural armor +5, Belt of physical might (Str & Dex +6), Bracers of armor +8, Cloak of resistance +5, Headband of mental prowess (Wis & Cha +4), Helm of underwater action, Ring of freedom of movement, Ring of protection +5, You have no money!

Special Abilities

Agile Maneuvers Use DEX instead of STR for CMB
Anarchic Chaos−aligned and +2d6 damage vs Lawful creatures.
Animal Companion Link (Ex) You have a link with your Animal Companion.
Camouflage (Ex) Can use the Stealth skill in favored terrain, even without cover/concealment.
Clustered Shots Total damage from full−round ranged attacks before applying DR
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities − Sleep You are immune to magic sleep effects.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Favored Enemy (Chaotic Outsiders +6) (1/day) (Ex) +6 to rolls vs Favored Enemy (Chaotic Outsiders).
Favored Enemy (Fey +2) (1/day) (Ex) +2 to rolls vs Favored Enemy (Fey).
Favored Enemy (Giants +2) (1/day) (Ex) +2 to rolls vs Favored Enemy (Giants).
Favored Enemy (Goblinoids +4) (1/day) (Ex) +4 to rolls vs Favored Enemy (Goblinoids).
Favored Enemy (Orcs +4) (1/day) (Ex) +4 to rolls vs Favored Enemy (Orcs).
Favored Terrain (Forest +6) (Ex) +6 to rolls vs Favored Terrain (Forest).
Favored Terrain (Jungle +2) (Ex) +2 to rolls vs Favored Terrain (Jungle).
Favored Terrain (Mountain +4) (Ex) +4 to rolls vs Favored Terrain (Mountain).
Favored Terrain (Plains +2) (Ex) +2 to rolls vs Favored Terrain (Plains).
Focused Shot +2 Make a single bow or crossbow attack, adding your INT modifier to the damage roll as precision damage.
Helm of underwater action Sees 5x farther underwater, and breathable air.
Hide in Plain Sight (Su) You can use Stealth even while observed, as long as there is a shadow within 10’
Impact Critical Shot You can bull rush on a critical hit
Improved Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead. If you fail you take half damage.
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Improved Quarry +4 to hit and other bonuses against your designated quarry.
Improved Snap Shot You threaten an additional 10 feet with Snap Shot
Low−Light Vision See twice as far as a human in low light, distinguishing color and detail.
Master Hunter (DC 24) Track at full speed at no penalty. 1 hit Kill or KO a favored enemy (Fort neg).
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get −4 to hit when shooting or throwing into melee.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at −2.
Share Spells with Companion (Ex) Can cast spells with a target of “you” on animal companion, as touch spells.
Snap Shot Threaten squares within 5 feet of you when wielding a ranged weapon
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Swimming (30 feet) You have a Swim speed.
Track +10 Add the listed bonus to survival checks made to track.
Wild Empathy +23 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Starlord of Darkstar

Bio:

Duchess Elissa Rintul

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