Allison Frey

Captain of the Hunter, a Darkstar Spelljammer


Allison Frey

XP 12800
Female Half−Elf Ranger 12
CG Medium Humanoid (elf, human)
Init +9; Senses low−light vision; Perception +18


AC 25, touch 23, flat−footed 16 (+9 Dex, +2 natural, +4 deflection)
hp 160 (12d10+60)
Fort +15 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +19, Will +9; +2 vs. enchantments
Defensive Abilities evasion; Immune sleep; Resist elven immunities


Speed 30 ft.
Melee +2 Longsword +15/+10/+5 (1d8+3/19−20/x2)
Ranged +2 Distance, Holy Longbow +26/+21/+16 (1d8+4+2d6 vs. Evil/x3)
Special Attacks favored enemies (air outsiders +2, dragons +4, elves +4)
Ranger Spells Prepared (CL 9):
2 (2/day) Guiding Star, Protective Spirit
1 (3/day) Longstrider, Hunter’s Howl (DC 12), Longshot


Str 12, Dex 28, Con 20, Int 14, Wis 12, Cha 14
Base Atk +12; CMB +13; CMD 36
Feats Blind−Fight, Defensive Combat Training, Endurance, Far Shot, Improved Precise Shot, Iron Will, Opening Volley, Point Blank Shot, Precise Shot, Rapid Shot, Skill Focus (Survival)
Skills Acrobatics +14, Bluff +2 (+6 vs. dragons, +6 vs. elves, +4 vs. air outsiders), Climb +8, Handle Animal +17, Heal +5, Intimidate +17, Perception +18 (+22 vs. dragons, +22 vs. elves, +20 vs. air outsiders, +22 while in desert terrain, +20 while in ethereal plane terrain), Ride +24, Sense Motive +7 (+11 vs. dragons, +11 vs. elves, +9 vs. air outsiders), Spellcraft +6, Stealth +24 (+28 while in desert terrain, +26 while in ethereal plane terrain), Survival +22 (+26 vs. dragons, +26 vs. elves, +24 vs. air outsiders, +26 while in desert terrain, +24 while in ethereal plane terrain, +28 to track), Swim +11 (+15 to resist nonlethal damage from exhaustion)
Languages Common, Dwarven, Elven, Orc
SQ animal companion link, camouflage, combat styles (archery), elf blood, favored terrains (desert +4, ethereal plane +2), hero points, hunter’s bonds (hunter’s bond [animal companion]), quarry, share spells with companion, swift tracker, track, wild empathy, woodland stride
Combat Gear Potion of cure serious wounds, Potion of heroism, Potion of neutralize poison; Other Gear +2 Distance, Holy Longbow, +2 Longsword, +3 Flight arrows (50), Amulet of natural armor +2, Belt of physical might (Dex & Con +4), Boots of speed (10 rounds/day), Bracers of archery, greater, Cloak of displacement, minor, Goggles of minute seeing, Headband of mental prowess (Int & Cha +2) (Percept, Lenses of detection, Portable hole (empty), Ring of sustenance, Ring, Darkstar (Star Warden), You have no money!

Special Abilities

Animal Companion Link (Ex) You have a link with your Animal Companion.
Blind−Fight Re−roll misses because of concealment, other benefits.
Boots of speed (10 rounds/day) Affected by haste
Camouflage (Ex) Can use the Stealth skill in favored terrain, even without cover/concealment.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities − Sleep You are immune to magic sleep effects.
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Evasion (Ex) If you succeed at a Reflex save for half damage, you take none instead.
Far Shot Halve the range increment penalty for extended range.
Favored Enemy (Air Outsiders +2) (Ex) +2 to rolls vs Favored Enemy (Air Outsiders).
Favored Enemy (Dragons +4) (Ex) +4 to rolls vs Favored Enemy (Dragons).
Favored Enemy (Elves +4) (Ex) +4 to rolls vs Favored Enemy (Elves).
Favored Terrain (Desert +4) (Ex) +4 to rolls vs Favored Terrain (Desert).
Favored Terrain (Ethereal Plane +2) (Ex) +2 to rolls vs Favored Terrain (Ethereal Plane).
Improved Precise Shot Ignore AC bonuses and miss chance from anything less than total cover/concealment.
Lenses of detection +5 to track with Survival
Low−Light Vision See twice as far as a human in low light, distinguishing color and detail.
Opening Volley Successful ranged attack grants +4 on next melee attack roll
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don’t get −4 to hit when shooting or throwing into melee.
Quarry +2 to hit and other bonuses against your designated quarry.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at −2.
Ring of sustenance Immune to hunger and thirst, and only sleep two hours a night.
Share Spells with Companion (Ex) Can cast spells with a target of “you” on animal companion, as touch spells.
Swift Tracker (Ex) Tracking penalties when moving at normal speed or faster are reduced.
Track +6 Add the listed bonus to survival checks made to track.
Wild Empathy +14 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Woodland Stride (Ex) Move through undergrowth at normal speed.

Captain of the Hunter (Spelljammer)


Allison Frey

World of Bastion JimButler JimButler